Difference between revisions of "Blender"

From cod3v
 
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=== Shader Editor ===
== Shader Editor ==


==== Rusty metal ====
=== Rusty metal ===


[[File:Blender metallic.png|thumb|Metallic, red]]
[[File:Blender metallic.png|thumb|Metallic, red]]
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Also a second Bump (to Bump/Normal), ''NoiceTexture'' (Scale: 50, Detail: 16) and ''NoiceTexture'' (Scale: 20, Detail: 16).
Also a second Bump (to Bump/Normal), ''NoiceTexture'' (Scale: 50, Detail: 16) and ''NoiceTexture'' (Scale: 20, Detail: 16).


==== Wood ====
=== Wood ===


''ColorRamp'' (brown, orange--brown), NoiseTexture (Roughness: 0.75, Detail: 4, Distortion: 0.7), Ctrl - T (if Node Wrangler Add On is enabled) pops ''Mapping'' (Scale X, Y or Z: 7) and ''Texture Coordinate'' (Object -> Vector).
''ColorRamp'' (brown, orange--brown), NoiseTexture (Roughness: 0.75, Detail: 4, Distortion: 0.7), Ctrl - T (if Node Wrangler Add On is enabled) pops ''Mapping'' (Scale X, Y or Z: 7) and ''Texture Coordinate'' (Object -> Vector).
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[[File:Blender_wood.png|thumb|Wood.]]
[[File:Blender_wood.png|thumb|Wood.]]
[[File:Blender_wood_Rendered.png|thumb|Wood rendered.]]
[[File:Blender_wood_Rendered.png|thumb|Wood rendered.]]
== Scientific Rendering ==
https://www.youtube.com/playlist?list=PLYWq6N3TyBgw472RwfniSqcGna0szGpLT


== References ==
== References ==

Latest revision as of 00:17, 22 August 2023

Introduction

Some introductory material to Blender 3D.


Theory

Add ons

  • Align tool
  • The animation of paths is easy with AnimAll plugin. Enable it at Preferences.
  • TextFx animoitua kirjoituskonetekstiä.

Modifiers

  • Array
  • Bevel
  • Curve


Shader Editor

Rusty metal

Metallic, red
Rendered metallic red

Add Bump (Strength: 0.5), ColorRamp (to Bump/Height), NoiseTexture (Scale: 1.5, Detail: 16), Mapping and Texture Coordinate.

Also a second Bump (to Bump/Normal), NoiceTexture (Scale: 50, Detail: 16) and NoiceTexture (Scale: 20, Detail: 16).

Wood

ColorRamp (brown, orange--brown), NoiseTexture (Roughness: 0.75, Detail: 4, Distortion: 0.7), Ctrl - T (if Node Wrangler Add On is enabled) pops Mapping (Scale X, Y or Z: 7) and Texture Coordinate (Object -> Vector).

Bump (to Principled BSDF/ Normal). NoiseTexture to Bump/ Height (Strength: 0.01).

Wood.
Wood rendered.